The Glory of Mhandelore
Saving throws are a part of a characters defense like in fourth edition. When a saving throw would normally apply the attack is made against that saving throw. The characters saving throws is his # plus 10 that is his AC for that attack. No saving throw need be rolled. The attack is resolved by the roll to hit.
When a spell is being used the bonus is the spell casters Modifier Int, wis,cha, plus his level plus the level of the spell.
Attacks that would normally target ac still do unless the save modifier is higher than no saving throw roll is necessary.
Min ion characters that have only one hit point have to be hit to be killed.;
Passive perception= best out of Listen, Search, spot +10
Passive Insight is sense motive +10 *
*when you hit 0 hp or lower roll a save vs death each round a roll of 10 or better means you succeed three failures means death.
All creatures are max hit points
Damage dice are rolled and multiplied by their multiplier.
Spell casters can gain Encounter spell power, take the modifier for your class the number is the amount of spells you can cast through your Implement” enchantment bonuses apply” per encounter after a five min rest you regain those spells Any level can be cast but once you run out of encounter spells you have to start using your daily spells. When you run out of daily spells you have to have a full rest for more spells. Clerics work the same way with a holy symbol.